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Chi sono
Hello!
I'm Gael and I'm an Environment and Level Designer working in Unreal Engine, focused on making spaces that actually works for the game they are built for whether that means a clean gameplay-tested layout, a distinct stylized world, a landscape big enough to get lost in, or a room that genuinely unsettles the player.
I got into environment and level design because I like the puzzle of it, figuring out how a space should feel, how a player should move through it, and what small details make the difference between a level that's forgettable and one that isn't.
Contact me now.... Continua a leggere