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Chi sono
3D artist focused on game ready assets, hard surface modeling, and production friendly workflows for real-time projects and Unreal Engine pipelines.
Experienced with Blender, Maya, zBrush, RizomUV, Substance Painter, and optimized asset creation for games and interactive environments.
I specialize in clean topology, optimized meshes, proper UV workflows, modular assets, and production ready content designed for real-time applications.... Continua a leggere