I will create game ready 3d assets with clean topology

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gaidzi
G
gaidzi
Gaidzi
Alcune informazioni sono riportate in lingua inglese.

Informazioni su questo servizio

I create clean, game ready 3D assets optimized for real production pipelines.


My focus is on high quality modeling, clean topology, optimized geometry, and proper UVs suitable for games, Unreal Engine projects, indie productions, and real-time workflows.


Every asset is modeled manually in zBrush, Blender or Maya with attention to:

clean topology

optimized meshes

proper naming conventions

UV unwrapping

game ready workflow

production friendly structure


I can create:

stylized props

realistic props

environment assets

hard surface models

modular assets

small asset packs


File formats:

FBX

OBJ

BLEND

STL


Please contact me before ordering large or complex projects so we can discuss scope, references, and pipeline requirements.

Preferenza per lo stile di consegna

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Gaidzi
  • DaCanada
  • Membro dagiu 2020
  • Lingue

    Ucraino, Inglese, Polacco
3D artist focused on game ready assets, hard surface modeling, and production friendly workflows for real-time projects and Unreal Engine pipelines. Experienced with Blender, Maya, zBrush, RizomUV, Substance Painter, and optimized asset creation for games and interactive environments. I specialize in clean topology, optimized meshes, proper UV workflows, modular assets, and production ready content designed for real-time applications.