I will create game ready 3d assets with clean topology


Informazioni su questo servizio
I create clean, game ready 3D assets optimized for real production pipelines.
My focus is on high quality modeling, clean topology, optimized geometry, and proper UVs suitable for games, Unreal Engine projects, indie productions, and real-time workflows.
Every asset is modeled manually in zBrush, Blender or Maya with attention to:
clean topology
optimized meshes
proper naming conventions
UV unwrapping
game ready workflow
production friendly structure
I can create:
stylized props
realistic props
environment assets
hard surface models
modular assets
small asset packs
File formats:
FBX
OBJ
BLEND
STL
Please contact me before ordering large or complex projects so we can discuss scope, references, and pipeline requirements.
Preferenza per lo stile di consegna
Informa il freelance di eventuali preferenze o preoccupazioni relative all'uso di strumenti di IA nel completamento e/o nella consegna dell'ordine.
Scopri di più su Gaidzi
- DaCanada
- Membro dagiu 2020
Lingue
Ucraino, Inglese, Polacco
FAQ
Do you use AI generated models?
No. All assets are modeled manually and optimized for production use.
Which software do you use?
I primarily use Blender, zBrush, RizomUV, Substance Painter and Unreal Engine workflows.
Are the models game ready?
Yes. I focus on optimized topology, proper UVs, and production friendly assets suitable for real-time projects.
Can you create custom assets from references?
Yes. You can provide sketches, screenshots, concepts, or written descriptions.
Do you provide textures?
PBR materials can be included depending on the package and project scope.

