I will cheap low poly models

G
gersonmarcel544
G
gersonmarcel544
Gerson Marcelo

Level 2

Alcune informazioni sono riportate in lingua inglese.

Informazioni su questo servizio

1. Geometry and Topology

Optimized Meshes: Strict polycount control according to the intended use (Real-time, Mobile, or Cinematic).


Topology: Edge loop flow oriented towards deformation (if applicable) or meshes composed primarily of quads to avoid shading artifacts.


Manifold Geometry: Closed models without internal faces to ensure compatibility with 3D printing or physical simulations.


2. UV Mapping and Texturing

Space Efficiency: Unwrapping with minimal visible seams and maximum 0-1 space utilization.


Texel Density: Uniform pixel density to avoid resolution differences in different parts of the model.


PBR Workflow: Delivery of standardized maps (Albedo/Diffuse, Normal (OpenGL/DirectX), Roughness, Metalness, and Ambient Occlusion).


Specification: Simple Asset, Complex Asset, Kit/Scene

LODs: Single Level, Up to 3 Levels (LOD0-LOD2), On Demand

Topology: Low-poly (Tri/Quad), Optimized Mid-poly, Variable

Baking: N/A, High-to-low poly baking, Included

Formats: .blend,

Preferenza per lo stile di consegna

Informa il freelance di eventuali preferenze o preoccupazioni relative all'uso di strumenti di IA nel completamento e/o nella consegna dell'ordine.

Scopri di più su Gerson Marcelo

Gerson Marcelo
4,8(339)

Level 2

  • DaBolivia
  • Membro dagiu 2018
  • Tempo di risposta medio13 ore
  • Ultima consegna3 giorni
  • Lingue

    Spagnolo, Inglese
I am good at making sprites and I have a great work experience in graphic design, I make vector illustration for videogames and videos, I am a good graphic designer with a lot of creativity. X: gersonMarcelo @CondoriGer81261