I will cheap low poly models


Level 2
Informazioni su questo servizio
1. Geometry and Topology
Optimized Meshes: Strict polycount control according to the intended use (Real-time, Mobile, or Cinematic).
Topology: Edge loop flow oriented towards deformation (if applicable) or meshes composed primarily of quads to avoid shading artifacts.
Manifold Geometry: Closed models without internal faces to ensure compatibility with 3D printing or physical simulations.
2. UV Mapping and Texturing
Space Efficiency: Unwrapping with minimal visible seams and maximum 0-1 space utilization.
Texel Density: Uniform pixel density to avoid resolution differences in different parts of the model.
PBR Workflow: Delivery of standardized maps (Albedo/Diffuse, Normal (OpenGL/DirectX), Roughness, Metalness, and Ambient Occlusion).
Specification: Simple Asset, Complex Asset, Kit/Scene
LODs: Single Level, Up to 3 Levels (LOD0-LOD2), On Demand
Topology: Low-poly (Tri/Quad), Optimized Mid-poly, Variable
Baking: N/A, High-to-low poly baking, Included
Formats: .blend,
Preferenza per lo stile di consegna
Informa il freelance di eventuali preferenze o preoccupazioni relative all'uso di strumenti di IA nel completamento e/o nella consegna dell'ordine.
Scopri di più su Gerson Marcelo
Level 2
- DaBolivia
- Membro dagiu 2018
- Tempo di risposta medio13 ore
- Ultima consegna3 giorni
Lingue
Spagnolo, Inglese

