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Chi sono
I am a freelance 3D artist specializing in character rigging, weight painting, and model porting for games and virtual avatars. I optimize and convert assets for seamless performance across GMod, SFM, MMD, VRChat, and VRoid. My services span the entire pipeline, from retopology and UV unwrapping to custom builds, IK/FK setups, and facial blendshapes. Proficient in Blender, Maya, Character Creator 4/5, iClone 8, and Unreal Engine, I deliver clean, lag-free, animation-ready files... Continua a leggere