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Turning Ideas into Immersive XR and Seamless Web Experiences
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Simulations Engineer
NASTP • Full time
Mar 2025 - Present • 1 yr 7 mos
• Develop real-time interactive systems using C++ and Unreal Engine, focusing on performance, scalability, and system stability. • Design modular software architectures supporting complex simulation and visualization workflows. • Optimize rendering pipelines and system performance to maintain high responsiveness in computation-heavy environments. •Collaborate with multidisciplinary teams to integrate application logic, user interfaces, and external data pipelines into unified systems.