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Chi sono
I am a 3D Generalist dedicated to bridging the gap between imaginative concepts and technical execution. Driven by a lifelong fascination with how objects move, feel, and react to light, I specialize across the three core pillars of the digital pipeline: sculpting high-fidelity models, rigging and animating expressive movement, and engineering photorealistic lighting and renders. My approach combines a deep understanding of organic and hard-surface anatomy with a strong command of physically based rendering workflows whether crafting a standalone character or designing a massive environment.... Continua a leggere