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Chi sono
Hi! I'm Harry, a 3D artist specializing in hard surface modeling and high quality 3D assets.
I create detailed props and assets suitable for games and real-time projects. My workflow includes high poly modeling, low poly optimization, UV mapping, baking, and PBR texturing.
Tools: Blender, ZBrush, Substance Painter, Marmoset Toolbag, Unreal Engine.
Portfolio:
https://www.artstation.com/changwu... Continua a leggere