h
hector_pal

Hector A. Pal

@hector_pal

3d character modeling

Francia
Francese, Inglese, Tedesco, Spagnolo, Italiano
Alcune informazioni sono riportate in lingua inglese.
Chi sono
Welcome! I am a professional 3D artist specializing in character modeling, animation, VTuber models, and stylized character design. I bring your ideas to life with high quality, detailed, and industry ready 3D visuals tailored perfectly to your vision. I design smooth, expressive, and performance ready characters that stand out and connect with your audience. My focus is on creativity, precision, and client satisfaction with clear communication and timely delivery. Let’s build something exceptional together Message me now and let’s bring your character to life!... Continua a leggere

Competenze

h
hector_pal
Hector A. Pal
offline • 

Consulta i miei servizi

Design personaggi
I will model 3d low poly character, animation for game asset, rigging and others
Design personaggi
I will create 2d creatures, horror creatures and monsters for video game art or story

Portfolio

Esperienza lavorativa

VR360

Stylized Character Artist

VR360 • Freelance

Feb 2026 - Feb 20260 mos

Created custom stylized avatars and character assets tailored for virtual reality and social gaming platforms. Focused on lightweight optimization, expressive character aesthetics, and clean rig compatible topology for seamless VR interaction and performance efficiency across multiple devices.

Anime-Inspired 3D Character Designer

Pixi • Freelance

Jan 2026 - Jan 20260 mos

Developed stylized anime inspired character models for digital creators, online showcases, and promotional media. Specialized in visually appealing proportions, expressive hairstyles, detailed accessories, and clean mesh flow suitable for animation and rendering purposes. Successfully delivered polished assets that aligned with modern anime and gaming aesthetics.

Epic_Games

3D Game Character Modeler

Epic Games • Freelance

Jul 2023 - Jul 20230 mos

Produced stylized and semi-realistic 3D character assets for interactive entertainment projects. Worked on topology optimization, sculpt detailing, texture preparation, and animation-friendly character structures. Delivered high-quality assets optimized for real-time engines while maintaining artistic consistency and production efficiency