I am a 3D Environment Artist with experience in multiple editing softwares such as: Blender, Substance Suite (Painter & Designer), Adobe Photoshop, Affinity Photo.
My skillset accommodates the requirements and limitations of today's Gaming Industry and includes taking assets through the full modeling/texturing production pipeline:
-Sculpts, high poly, low poly, High poly to low poly bakes
-Optimized textures and geometry; creation of LOD's
-Creation of modular kits
-Material assignment and texture creation... Continua a leggere