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Chi sono
I am Holly Russel, a technical artist specialized in the optimization of high-fidelity architectural and environment assets for real-time engines. I take dense CAD and high-poly ArchViz models and transform them into efficient, engine-ready assets without losing the aesthetic polish required for luxury walkthroughs and digital twins. My expertise includes smart lightmap UV generation, high-to-low poly baking for intricate architectural details, and material consolidation to ensure peak performance in Unreal Engine and Unity.... Continua a leggere