I will setup correct pivot points for game ready interaction assets

H
honkdude
H
honkdude
femi
Alcune informazioni sono riportate in lingua inglese.

Informazioni su questo servizio

When pivots are wrong, everything feels wrong.


Doors rotate from the center instead of the hinge.

Levers dont move naturally.

Objects behave unpredictably when you try to interact with them.


These small issues break immersion fast and they usually come down to incorrect pivot placement.


I adjust and set up pivot points so your assets behave exactly as expected in gameplay.


What I take care of:


placing pivots based on real interaction (hinges, handles, centers)

aligning pivots for rotation, scaling, and movement

fixing off-center or misplaced origins

preparing assets for smooth interaction logic

ensuring consistency across multiple objects


Your assets will be ready to use in engines like Unity and Unreal Engine without needing extra adjustments.


If your object moves the wrong way or feels awkward in game, Ill fix the pivot so it behaves naturally.

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Creating game ready 3D models, props and characters for real projects

  • DaRegno Unito
  • Membro daapr 2026
  • Tempo di risposta medio10 ore
  • Lingue

    Inglese, Tedesco, Spagnolo
I work across different areas of 3D modeling, focusing on creating assets that are clean, usable, and ready for real projects. That includes characters, props, and environment assets built with attention to structure, optimization, and overall consistency. Whether it’s something simple or more detailed, the goal is always to deliver models that fit naturally into your workflow. If you need a 3D model built from scratch or want to improve an existing one, feel free to reach out and share your idea.