Hooriau

@hooriau
4,9(15)

Level 1

Creative Director and Unreal Expert

Pakistan
Punjabi, Hindi, Urdu, Inglese
Alcune informazioni sono riportate in lingua inglese.
Chi sono
I'm Hooria —a huge creative. I have 3+ years of experience, previously worked in games shipping real titles at studios and on Fiverr. I build Blueprints, C++, combat, inventory, and live-service backends. Somewhere in between building mechanics and obsessing over how players feel, I developed a pretty deep understanding of people and what makes them tick. That's what led me to brand strategy. I now work with brands as their creative, helping them figure out their identity, their voice. I've worked with Dynamic Assets and KH Luxury Bags as a Brand and Creative Strategist... Continua a leggere

Competenze

h
hooriau
Hooriau
15 USD/ora
offline • 
Tempo di risposta medio: 1 ora

Consulta i miei servizi

Personalizzazione
I will integrate playfab login, economy, and live ops for unreal engine
5,0(11)
Personalizzazione
I will make gameplay systems and UI in unreal engine
5,0(2)

Vuoi lavorare su base oraria?

Spiega a Hooriau cosa ti serve.

15 USD

/

ora

Esperienza lavorativa

Dynamix

Creative Director

Dynamix • Freelance

Oct 2024 - Present1 yr 7 mos

I lead the creative department with art direction, consumer research, and data-driven sales.

Associate Unreal Engine Game Developer

Ilham • Full time

Jan 2025 - Nov 202510 mos

Core Systems Architecture: Engineered a modular Inventory & Crafting System from the ground up, utilizing Data Tables for easy item expansion and scalability. Modular Gameplay Features: Developed custom "Game Features" and "Experiences" within the Lyra Framework, ensuring high decoupling and reusability of code. Narrative & World Logic: Designed and implemented a robust Quest & Interaction System, allowing for complex world triggers, NPC dialogue branching, and objective tracking. Environmental Engineering: Integrated and customized Ultra Dynamic Sky (UDS) to create immersive, gameplay-affecting weather systems, including sandstorms, dynamic snow accumulation, and volumetric fog transitions. Survival Mechanics: Scripted core survival loops including hunger/thirst, stamina management, and resource gathering logic.

Unreal Engine C++ Developer

Moshpit Studio • Full time

Apr 2023 - Dec 20241 yr 8 mos

Engine Core & C++ Logic: Developed custom C++ subsystems to handle high-fidelity rendering and real-time data synchronization for live digital events. Advanced Rendering & Projections: Engineered bespoke projection mapping logic and managed complex screen-space rendering techniques within the Unreal pipeline. Custom Lighting Systems: Built C++ driven lighting controllers that allowed for dynamic, audio-reactive stage lighting and real-time DMX-style synchronization. Subsystem Integration: Integrated third-party SDKs and AWS cloud services to manage asset streaming and user authentication for thousands of concurrent viewers. Optimization: Refactored Blueprint logic into optimized C++ modules to maintain stable frame rates during heavy VFX and high-draw-call concert sequences.

15 Recensioni
4,9

(14)
(0)
(1)
(0)
(0)
Valutazione dettagliata
  • Livello di comunicazione del venditore
    4,9
  • Qualità della consegna
    4,9
  • Valore della consegna
    4,9
1-5 di 15 recensioni
Ordina per
Più rilevante
    S
    image-docs

    snow_to

    US

    Stati Uniti

    3,3

    Overall, it was a good experience. While she wasn’t able to solve every issue I had, she gave me valuable pointers and direction that helped me better understand the next steps. The feedback was clear and practical. I appreciate the effort and would recommend her services.

    Fino a 50 USD

    $

    5 giorni

    Tempo

    H

    Risposta del venditore

    Utile?
    No
    C

    chrisfoster2024

    US

    Stati Uniti

    5

    I wanted to create a system for light detection like in Splinter Cell but I didn't know how to connect it in my project. Luckily, I contacted Hooria and she gave me exactly what I needed. I worked with Hooria in the past before and she has grown so much and really has helped me take my dream project...

    Fino a 50 USD

    $

    1 giorno

    Tempo

    gig

    Personalizzazione

    Utile?
    No
    G
    image-docs

    godsworrior

    GB

    Regno Unito

    5

    She went above and beyond in PlayFab for my game so far I will definitely use her again

    100 USD-200 USD

    $

    6 settimane

    Tempo

    gig

    Personalizzazione

    Utile?
    No
    S

    syeddanrizvi

    PK

    Pakistan

    5

    recommended!

    200 USD-400 USD

    $

    4 settimane

    Tempo

    gig

    Personalizzazione

    Utile?
    No
    J
    image-docs

    jackofknives

    Cliente abituale

    IE

    Irlanda

    5

    Fantastic quality of work, very professional and very approachable. A lovely individual to work with and long may working together continue. Described what was needed once and she immediately new what to do and just did it. Grateful as ever.

    600 USD-800 USD

    $

    1 giorno

    Tempo

    gig

    Personalizzazione

    Utile?
    No