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Games aren't remembered because they have the most polygons, they're remembered because their worlds feel believable.
That's the standard I work toward with every project.
I specialize in creating production ready 3D environment assets that balance artistic quality with technical performance. Every prop, structure, and environment is built with clean topology, optimized geometry, and efficient PBR workflows, making integration into Unreal Engine and Unity as smooth as possible.... Continua a leggere