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Chi sono
Hey, I’m David. A pro 2D generalist turning ideas into high-end game assets. Whether it’s concept art, UI, or engine-ready sprites, I deliver AAA quality using Unreal Engine, Unity, and Godot. Minecraft
My toolkit? Photoshop for pixel-perfect art, Blender for 2D/3D hybrid workflows, and deep engine knowledge to ensure your assets just work.
Why me? I don't just draw; I build. I bridge the gap between art and code to save you time and tech debt.
Pro standard.
Engine optimized.
Concept to Game-Ready.
Let’s build something legendary. Message me for custom quotes!... Continua a leggere