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Chi sono
I build mods for Unity-based games — from small quality-of-life tweaks to full gameplay overhauls. My work spans C# scripting, IL2CPP/Mono reverse engineering, asset extraction and reimport, custom UI systems, and save-file manipulation. I'm comfortable digging through decompiled assemblies with dnSpy or ILSpy, hooking into game logic with Harmony, and packaging mods for distribution through BepInEx, MelonLoader, or Thunderstore.... Continua a leggere