
James Soares
Unreal Engine Environment Artist, Technical Artist, Asset Artist
Competenze

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Esperienza lavorativa
PIXOMONDO
Full time • 5 yrs 8 mos
Unreal Engine Generalist/Scanning Technician
Jan 2025 - Jun 2026 • 1 yr 5 mos
Progressed into an Unreal Engine Generalist role, demonstrating cross-functional expertise across production operations and real-time environment development. Processed up to 20 photogrammetry captures and environmental scan data per project for integration into production-ready virtual environments. Created photorealistic ICVFX environments for 5 LED volume productions in Unreal Engine, collaborating with supervisors, DPs, and VAD teams to enhance virtual production quality.
Visual Effects/Virtual Production Coordinator
Jun 2021 - Sep 2025 • 4 yrs 3 mos
Coordinated end-to-end shot tracking across 8 departments and 50+ artists, ensuring alignment of up to 200 active shots across concurrent productions. Managed virtual production asset pipelines, tracking environment builds and Unreal Engine layouts. Translated creative feedback into technical priorities and led daily dailies and asset reviews to maintain shot continuity and delivery accuracy across 10+ high-profile shows.