j
jeagervii

Carlos O

@jeagervii

3D Stylized Prop Artist GameReady Assets

Spagna
Spagnolo, Inglese
Alcune informazioni sono riportate in lingua inglese.
Chi sono
Hi! I'm Carlos, a 3D Artist specializing in game-ready props for indie games and real-time engines. I create optimized, production-ready 3D models with clean topology, efficient UVs, and high-quality PBR textures (Stylized or Semi-realistic). Whether you need stylized weapons, interactive items, or custom furniture, I deliver fast turnarounds without compromising quality. Software: Blender, Substance 3D Painter, and Unity. Feel free to message me before ordering to discuss your project!... Continua a leggere

Competenze

j
jeagervii
Carlos O
offline • 
Tempo di risposta medio: 1 ora

Consulta i miei servizi

Oggetti ed Elementi
I will create game ready stylized 3d props and assets

Portfolio

Esperienza lavorativa

personalproject

Freelance 3D Artist

personalproject • Lavoratore autonomo

May 2026 - Present • 4 mos

Currently developing and finalizing the complete 3D environment and prop pipeline for the stylized indie game project "Debt & Relics". As the primary 3D Artist, I am responsible for taking assets from conceptual blockouts to fully integrated, game-ready pieces in Unity. My workflow covers the entire creation process: • 3D Modeling: Creating a wide range of stylized assets using Blender, from small functional and interactable props to large modular environment pieces and set dressing. • Optimization & UVs: Delivering clean, game-ready topology. I focus on strict polygon control and highly efficient UV packing for optimal real-time performance. • PBR Texturing: Crafting unique, stylized textures from scratch using Substance 3D Painter, ensuring the materials perfectly match the game's art direction. • Engine Integration & Level Design: Importing assets into Unity, setting up prefabs, configuring materials, and handling lighting and level layout to ensure the environments look cohesive and run smoothly. This project demonstrates my ability to handle the full technical and artistic pipeline, troubleshoot engine integration, and deliver highly optimized, production-ready assets.

Freelance

Freelance

Full time • 7 mos

3D Prop Artist at Fire Scale

Mar 2026 - Jul 2026 • 4 mos

Worked as a 3D Artist modeling and texturing game-ready assets. My responsibilities included creating both decorative environment props for set dressing and functional, interactable objects for gameplay. Handled the full creation pipeline, from delivering optimized geometry and correct pivots to high-quality PBR texturing, ensuring seamless engine integration.

Junior 3D Artist (VR / AR) at Dypsela

Apr 2025 - Jul 2025 • 3 mos

Worked as a Junior 3D Artist creating optimized assets and props for Virtual Reality (VR) and Augmented Reality (AR) applications. Focused on strict polygon budgets, clean topology, and highly efficient textures to ensure optimal real-time performance in immersive environments.