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joanclaudio3d

Joan C

@joanclaudio3d

3D Artist

Spagna
Spagnolo, Inglese, Catalano
Alcune informazioni sono riportate in lingua inglese.
Chi sono
I am a 3D Artist specializing in Hard Surface. I have experience in modeling and texturing 3D models, optimizing them for games, and implementing VFX and lighting.... Continua a leggere

Competenze

j
joanclaudio3d
Joan C
offline • 

Consulta i miei servizi

Oggetti ed Elementi
I will create realistic hard surface props for games

Portfolio

Esperienza lavorativa

Self_Employed

3D Artist - Hard Surface

Self Employed • Lavoratore autonomo

Feb 2025 - Present1 yr 3 mos

I'm focused completly on growing into a professional 3D Hard Surface Artist developing high-quality and game ready assets, focused on a AAA level. Focusing on weapons and vehicles and soon in environments. These projects follows the standard pipeline for AAA productions, doing from the high poly to low poly in 3DS Max with clean topology and UVs where I also work with RizomUV, map baking in Marmoset Toolbag and PBR texturing in Substance Painter. I take careful in details like scale, texel density, efficency UVs and clean bakes.

Video_Game Design and Development

3D Artist

Video Game Design and Development • Part time

Nov 2025 - May 20266 mos

In charge of modeling the 3D models of a new videogame for computers and mobile. I had to model the players, enemies, obstacles and terrains and texturize them, keeping in mind the game has to be totally optimized. Learning how to: • Make low poly models optimized for the game. • Use standardSurface for textures and have a clean finish. • Export all the models correctly from 3ds Max to Unity. • Use of gitHub to work with my coworkers. • Make and implement of VFX for the game. • Implement of lightning and shaders.