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Chi sono
I've been building 3D footwear for a few years now, started with sports product viz and eventually went all in on shoes because it's the most technically satisfying thing to model. Every sole, every stitch pattern, every material breakout has to hold up under a close-up render, and I like that pressure.
My workflow runs through Blender and Substance Painter, with final renders done in Cycles. If you need CAD-clean geometry for prototyping I can export STEP or OBJ. For brands and designers I usually deliver a full angle set (front, back, 3/4, top, sole) plus a clean turntable animation.... Continua a leggere