Optimizing 3D assets for better game performance and real time use
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Performance issues don’t always come from code many times, it’s the assets.
Heavy meshes, large textures, too many draw calls… all of these can slow down a project, especially on mobile or mid-range devices.
I focus on optimizing 3D assets so they run efficiently in real-time environments without breaking the visual quality.
From reducing unnecessary load to cleaning up asset structure, the goal is to make your project smoother and more stable.
If your game feels heavy or you’re trying to hit performance targets, I can help you get there.... Continua a leggere