I will avatar facial animate,151arkit blendshapes,code blink,lipsync,three js,glb,rig3d


Informazioni su questo servizio
Hi there
I'm someone who you can rely on, on bringing your 3D world projects to life. I create 3D avatar for real-time use, game, animation video and for print
Three js projects, webGL, TalkingHead/met4citizen, browser, webapp and be able to deliver high level of realism with small size file without reductions of the avatar realism.
Facial rig (critical):
Include ARKit 52 blendshapes or equivalent
Full viseme support for lip sync (A, E, I, O, U, MBP, FV, etc.)
Facial expressions: blink, jaw open/close, smile, frown, brow up/down and so forth
Real-time ready avatar
Designed for real-time morph target animation (not baked animation)
Clean separation between facial rig and body skeleton
Compatible with external animation systems (API-driven facial control)
Quality:
MetaHuman-level realism
High-quality PBR textures (skin, eyes, lips)
Clean deformation topology around mouth and eyes
Performance:
Optimized for real-time WebGL (Three.js) and livestreaming
~50k150k polygons max (optimized, it will not be cinematic heavy mesh)
Deliverables:
FBX (master rigged file)
GLB optimized for Three.js, VRM file optimized for vrchat
Textures (PBR maps)
Facial blendshapes in GLB
Contact me
Scopri di più su Jorcally
Real Time avatar optimization expertise and specialist, 151arkit blendshapes
- DaStati Uniti
- Membro dalug 2026
- Tempo di risposta medio20 ore
Lingue
Italiano, Inglese, Spagnolo, Tedesco, Francese

