I will build immersive interactive unity VR, ar or xr experiences


Informazioni su questo servizio
Need a Unity VR, AR, or XR experience that feels immersive and works well?
I can help you build, improve, or extend interactive XR games, apps, training simulations, educational experiences, and prototypes in Unity.
I can help with:
- Training simulations with guided steps, object interaction, and user feedback
- Educational XR experiences with spatial UI and learning-focused mechanics
- App or game prototypes with menus, scene flow, and feature testing
- Meta Quest, Apple Vision Pro/visionOS, Android AR, PC VR, SteamVR/OpenXR setup and improvements
- Hand/controller input, object interaction, cleanup, optimization, and polish
Why work with me:
- Shipped Meta Quest experience
- Unity XR/VR development background
- Gameplay, UI, interaction logic, debugging, and optimization experience
- Production-focused delivery and clear communication before starting
Please contact me before ordering so I can review your scope, platform, headset/device, Unity version, plugins, assets, and expected deliverable.
Large VR apps, multiplayer, backend, store publishing, custom art, advanced animation, complex SDKs, or unclear scopes require a custom offer.
Scopri di più su Jose Lopez
Unity Game Developer for Gameplay, UI, Bug Fixes, VR and Optimization
- DaColombia
- Membro damar 2026
- Tempo di risposta medio1 ora
Lingue
Spagnolo, Inglese
Il mio portfolio
Altri servizi della categoria Sviluppo videogiochi offerti da me
FAQ
Should I contact you before ordering?
Yes, please contact me before ordering. VR, AR, and XR projects vary a lot depending on the headset, platform, Unity version, plugins, assets, and expected result. I’ll review your scope first and confirm the right package or custom offer.
How long does a Unity VR, AR, or XR project usually take?
Small XR setups or focused interactions may take a few days. Larger modules, training simulations, device specific builds, or existing project improvements depend on scope, assets, platform, headset, and testing needs. I confirm the timeline before starting.
What VR, XR, or AR platforms can you work with?
I can work with Unity VR, AR, and XR projects for platforms such as Meta Quest, PC VR, SteamVR, HTC Vive, mobile AR, and other headset or immersive targets depending on the scope, SDKs, and testing access.
Can you build a complete VR, XR, or AR experience?
Yes, but complete immersive experiences usually require a custom offer. The packages are best for focused XR setups, interaction modules, immersive prototypes, simulation sections, training flows, or scoped feature sets.
Do you work with hand tracking or controllers?
Yes. I can work with controller-based interactions and hand-tracking workflows depending on the project setup, target device, SDKs, and available testing requirements.
Do you upload to Meta Quest, Steam, or app stores?
Store publishing is not included by default. I can prepare builds or support the build process, but store submission, account setup, compliance, SDK requirements, ads, IAP, and release support require a custom offer.
Do you provide design, art, or animation assets?
This gig is focused on Unity VR, AR, and XR development. I can work with your provided assets and integrate them into the project. Custom art, UI design, 3D assets, branding, or advanced animation are not included unless agreed separately.
What is included in a revision?
A revision includes small adjustments or corrections related to the agreed scope. New interactions, new features, new assets, major changes, or changes outside the original agreement may require an extra or custom offer.
Can you optimize VR performance?
Yes. I can help review and improve VR performance depending on the project. This may include scene cleanup, interaction logic improvements, object management, build settings, and general stability improvements. Larger optimization passes require a custom offer.

