j
julia_mitchel

Julia Mitchell

@julia_mitchel

Crafting bold 3D characters with personality, and unforgettable visuals

Francia
Francese, Inglese, Tedesco
Alcune informazioni sono riportate in lingua inglese.
Chi sono
I’m a 3D Character Artist focused on building distinctive digital characters with personality, strong visual appeal, and production-ready structure. I enjoy taking a rough idea, concept sketch, or simple reference and developing it into a complete 3D character with carefully considered forms, expressions, clothing, accessories, and surface details. I aim to deliver clean, distinctive, well-presented character assets that capture the client's creative direction and give every project its own identity. ... Continua a leggere

Competenze

j
julia_mitchel
Julia Mitchell
offline • 
Tempo di risposta medio: 1 ora

Consulta i miei servizi

Modellazione personaggi
I will create 3d character model, 3d printing, sculpting for games and animation
Modellazione personaggi
I will create vrchat avatar, 3d character models, vroid, and vtuber characters

Esperienza lavorativa

BUF_Compagnie

3D Character Artist

BUF Compagnie

May 2023 - Sep 20252 yrs 4 mos

I specialize in creating high-quality 3D characters for games, animation, cinematics, virtual worlds, and digital projects. My workflow covers the full character creation process, from interpreting concepts and references to developing polished, presentation-ready models. My core expertise includes 3D character modeling, digital sculpting, anatomy, topology, UV mapping, texturing, materials, hair and clothing, optimization, and character rendering. I work comfortably with both realistic and stylized character designs and adapt my approach to each project's artistic and technical requirements. Key Achievements Created detailed realistic, stylized, fantasy, cartoon, and game-ready characters. Converted 2D concepts and reference images into complete 3D character models. Produced clean topology designed for animation and real-time applications. Developed detailed facial features, anatomy, clothing, hairstyles, accessories, and character props. Created optimized high-poly and low-poly models while maintaining strong visual detail. Applied professional UV mapping, texturing, material creation, and texture-baking workflows. Prepared character assets for game engines, animation pipelines, rendering, and 3D presentation. Improved character quality through sculpting, mesh refinement, topology optimization, and detailed surface work. Created custom character assets tailored to different artistic styles and project requirements. Focused on delivering clean, visually appealing, technically organized models that are ready for the next stage of production.