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Professional 3D character modeler working with detail, style, and precision
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3D Character Artist
Ubisoft
Apr 2024 - Nov 2025 • 1 yr 7 mos
Developed high-quality 3D character assets for game production, translating concepts and visual references into detailed, production-ready models. Worked across character sculpting, anatomy, clothing, accessories, retopology, UV preparation, texturing, and material development. Maintained clean topology and optimized geometry while preserving the visual quality and distinctive characteristics of each character. Collaborated within a structured production pipeline to prepare assets for real-time implementation and downstream animation workflows.