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Chi sono
Creative and detail-oriented 3D Character Modeler with a strong passion for bringing characters to life through digital sculpting and modeling. Skilled in creating high-quality, production-ready character assets for games, film, and animation. Proficient in industry-standard tools such as ZBrush, Maya, Blender, Marvelous Designer, and Substance Painter, with a strong understanding of human anatomy, topology, and character design principles.
Proven ability to work closely with concept artists, riggers, and animators to deliver compelling and technically meet artistic and performance goals.
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