
Kenny Z
Software Engineer
Competenze

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Portfolio
Esperienza lavorativa
Simon Fraser University
1 yr 3 mos
AR Developer
Apr 2025 - Jul 2025 • 3 mos
Designed and prototyped an immersive AR learning platform for a client in Unity with Niantic Lightship, providing 20+ educators with novel gameplay- inspired teaching tools. Optimized rendering and interaction systems to run seamlessly on legacy iPad devices, achieving smooth 60+ FPS. Integrated semantic segmentation and real-time meshing to dynamically plot interactive virtual bees onto physical plants.
Data Visualization Programmer
Sep 2022 - Aug 2023 • 11 mos
Developed an HTML+CSS+JS data visualization tool for SFU's Faculty of Education using Leaflet.js and OpenStreetMap to convert CSV data and plot it interactively onto a interactive map. Users can filter by Project title, PI and other parameters and results update in real time. Implemented backend using Node.js and MySQL, deployed using CPanel.
Unity Developer
Jul 2021 - Aug 2021 • 1 mo
Developed version 2.0 of the Science World augmented reality beehive exhibit and made changes to the UI and implemented improved gesture control, better performance, size reduction, UI scaling up to 21:9 aspect ratios and motion controls using the accelerometer of the device. UI changes are made to improve the end user experience and resolve issues in the first version.