I will design 3d game environment terrain open world level in unity and unreal engine 5

K
kollforges
K
kollforges
Martins K
Alcune informazioni sono riportate in lingua inglese.

Informazioni su questo servizio

Need a 3D game environment artist for your Unity or Unreal Engine 5 project? I design terrain, levels, and open world maps for any game genre, fantasy, sci-fi, medieval, horror, or modern, realistic or stylized, built for PC, console, or mobile.


I hold a Game Design Certificate from Stanford University and worked as an Environment and Asset Designer at Walla Walla Game Studio. My pipeline covers Maya, Blender, ZBrush, Substance Painter, Substance Designer, Unreal Engine 5, and Unity.


What you get:

  • Terrain sculpting and open world building
  • Modular asset kits and PBR texturing
  • Lighting, LODs, collision, and optimization
  • Environment art and level design, start to finish
  • Engine ready files for Unity or UE5, source files on higher tiers


Whether you need a small scene, a full level, or a large open world map, I build environments that run clean in engine with no extra work on your end. Every project is optimized for performance across platforms.


Send your engine, genre, and reference art, and let us build your world.

Preferenza per lo stile di consegna

Informa il freelance di eventuali preferenze o preoccupazioni relative all'uso di strumenti di IA nel completamento e/o nella consegna dell'ordine.

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Martins K

3D Game Environment Artist, Unity and Unreal Engine 5

  • DaStati Uniti
  • Membro dalug 2026
  • Tempo di risposta medio1 ora
  • Lingue

    Inglese, Francese, Tedesco
Game environment artist specializing in 3D world-building across Unity and Unreal Engine 5. From a lifelong gamer to a builder of the worlds players explore, I bring full-pipeline experience: modeling, texturing, and lighting environments that hold up in-engine, not just in a render. I work across styles and genres, plugging into whatever pipeline a project already runs on. Software: Maya, Blender, ZBrush, Substance Painter, Substance Designer. Available for full environment builds, prop sets, optimization passes, and engine-ready asset delivery.