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leo_mikol

Leo M

@leo_mikol

Designing Games and Environments that inspires

Regno Unito
Inglese
Alcune informazioni sono riportate in lingua inglese.
Chi sono
Hello, I am Leo, an expert in game development specializing in Unity and Unreal Engine. With strong proficiency in environment design, level building, and cinematic lighting, I create immersive worlds optimized for performance across PC, mobile, and VR. From concept to final polish, I bring technical skill and artistic vision together to deliver high quality, game ready environments tailored to your project’s needs.... Continua a leggere

Competenze

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leo_mikol
Leo M
offline • 
Tempo di risposta medio: 7 ore

Consulta i miei servizi

Creazione completa di giochi
I will develop quality 2d 3d unity game 3d unreal engine game 3d environment game level
Personalizzazione
I will create high quality 2d 3d game environment or map in unity, unreal or blender

Esperienza lavorativa

Unity

Level Designer & Optimization Specialist

Unity • Freelance

Feb 2026 - Mar 20261 mo

Designed and polished immersive levels with a heavy focus on technical constraints for VR and Mobile platforms. I specialized in "environmental storytelling," placing assets to guide player flow and enhance the narrative without verbal cues. A significant portion of my work involved deep-dive performance profiling—identifying bottlenecks in GPU/CPU usage and implementing fixes such as texture atlasing, occlusion culling, and baked lighting solutions. I bridged the gap between art and engineering by ensuring that high-quality visuals did not compromise the user experience on lower-end hardware. My work directly contributed to a 4.5-star user rating for "Visual Polish" on a released mobile title.

Freelancing_Career

Senior Game Environment Artist & World Builder

Freelancing Career • Freelance

Jan 2026 - Jan 20260 mos

Focused on the design and implementation of complex particle systems and visual effects using Unreal’s Niagara and Unity’s VFX Graph. I created a wide range of assets, including elemental combat effects (fire, ice, electricity), environmental weather systems, and UI-based magic effects. My role involved writing custom HLSL shaders to achieve unique visual styles and ensuring all VFX were highly optimized for cross-platform performance (PC, Mobile, and VR). I collaborated closely with animators to trigger effects precisely on keyframes, adding "juice" and impact to gameplay mechanics. Successfully delivered a library of 50+ reusable VFX assets that significantly reduced production time for client projects