
Leo M
Designing Games and Environments that inspires
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Esperienza lavorativa
Level Designer & Optimization Specialist
Unity • Freelance
Feb 2026 - Mar 2026 • 1 mo
Designed and polished immersive levels with a heavy focus on technical constraints for VR and Mobile platforms. I specialized in "environmental storytelling," placing assets to guide player flow and enhance the narrative without verbal cues. A significant portion of my work involved deep-dive performance profiling—identifying bottlenecks in GPU/CPU usage and implementing fixes such as texture atlasing, occlusion culling, and baked lighting solutions. I bridged the gap between art and engineering by ensuring that high-quality visuals did not compromise the user experience on lower-end hardware. My work directly contributed to a 4.5-star user rating for "Visual Polish" on a released mobile title.
Senior Game Environment Artist & World Builder
Freelancing Career • Freelance
Jan 2026 - Jan 2026 • 0 mos
Focused on the design and implementation of complex particle systems and visual effects using Unreal’s Niagara and Unity’s VFX Graph. I created a wide range of assets, including elemental combat effects (fire, ice, electricity), environmental weather systems, and UI-based magic effects. My role involved writing custom HLSL shaders to achieve unique visual styles and ensuring all VFX were highly optimized for cross-platform performance (PC, Mobile, and VR). I collaborated closely with animators to trigger effects precisely on keyframes, adding "juice" and impact to gameplay mechanics. Successfully delivered a library of 50+ reusable VFX assets that significantly reduced production time for client projects