I will build optimized VR game environments for oculus and quest in unity


Informazioni su questo servizio
As we know bad VR environment leads to motion sickness and frustrated players. I design VR spaces with performance as the #1 priority 72-90 FPS, optimized geometry, and comfort focused design that keeps players in your world for hours.
My Expertise:
- Complete VR environment built in Unity
- Optimized 3D VR environment
- Low overhead geometry with high visual impact
- PBR textures optimized for mobile VR chipsets
- Hand interaction zones
- Comfortable locomotion options
- Optimized lighting
Whether you need a well optimized Tropical escapes, social hangouts, horror experiences, fantasy realms, sci fi spaceships or meditation spaces built for oculus and quest in unity I'm your go to guy.
Kindly message me before ordering so we can scope your VR project properly.
Looking Forward to building a VR world people never want to leave for you
Preferenza per lo stile di consegna
Informa il freelance di eventuali preferenze o preoccupazioni relative all'uso di strumenti di IA nel completamento e/o nella consegna dell'ordine.
Scopri di più su Leo
Unity 3D Environment Artist and Level Designer
- DaArgentina
- Membro dagiu 2026
- Tempo di risposta medio1 ora
Lingue
Italiano, Inglese, Spagnolo, Arabo, Tedesco, Turco
FAQ
Which VR headsets do you support?
I primarily target Meta Quest 2/3 , but I can also optimize for Oculus Rift, HTC Vive, and SteamVR. Let me know your target headset and I'll optimize accordingly.
How do you ensure good performance?
I follow strict VR optimization: low-poly geometry, baked lighting, ASTC texture compression, occlusion culling, and draw call batching. I profile every build to hit 72-90 FPS.
Can you add hand tracking and interactions?
Yes! Standard and Premium packages include hand interaction zones grab points, buttons, levers, and basic interactions. I use Unity's XR Interaction Toolkit.

