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Chi sono
I am Levi Knight, a technical artist specialized in optimizing high-fidelity 3D assets for real-time virtual production and cinematic pipelines. I bridge the gap between film-quality detail and engine-ready performance, ensuring that hero props and set pieces maintain their visual 'wow' factor while running smoothly in Unreal Engine (ICVFX). My expertise includes Nanite-specific optimization, high-to-low poly baking for cinematic close-ups, and advanced material instancing to keep GPU overhead low on the LED volume.... Continua a leggere