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lina_kelle

Lina Keller

@lina_kelle

Creating standout 3D characters with personality, detail, precision and flair

Germania
Tedesco, Francese, Inglese, Spagnolo
Alcune informazioni sono riportate in lingua inglese.
Chi sono
I’m a professional 3D Character Artist specializing in creating detailed, expressive, production-ready characters for games, animation, virtual platforms, and collectibles. I work across realistic, stylized, anime, fantasy, creature, and avatar characters, transforming concepts, sketches, references, or ideas into polished 3D assets. My expertise includes character modeling, digital sculpting, anatomy, topology, UV preparation, texturing, optimization, and rendering. I combine creativity with technical precision to deliver distinctive characters that match each project’s style and purpose. ... Continua a leggere

Competenze

l
lina_kelle
Lina Keller
offline • 
Tempo di risposta medio: 1 ora

Consulta i miei servizi

Modellazione personaggi
I will sculpt a stylized 3d character for collectible figures, statue and 3d printing
Modellazione personaggi
I will sculpt high quality 3d models, statues and characters for 3d printing rendering

Esperienza lavorativa

Ubisoft

3D Character Artist

Ubisoft

Feb 2023 - Jan 20262 yrs 11 mos

I specialize in developing professional 3D character assets from concepts, sketches, reference images, and creative briefs. My work combines artistic understanding with technical 3D production to create characters with clear proportions, expressive features, distinctive silhouettes, and refined details. I work with realistic, stylized, anime, fantasy, creature, game, avatar, and collectible characters, adapting each model to its intended application. My workflow covers character blockout, sculpting, anatomy, facial development, clothing and accessories, topology, UV preparation, texturing, materials, optimization, and final presentation. Key Achievements * Converted concept art, sketches, and visual references into complete 3D character models. * Developed accurate anatomy, proportions, silhouettes, and facial structures for distinctive characters. * Created detailed clothing, armor, hair, accessories, props, and character-specific elements. * Produced high-detail sculpts alongside optimized meshes for different production requirements. * Applied clean topology and organized UV layouts to support texturing and animation workflows. * Created detailed materials and textures for skin, fabric, leather, metal, and other surfaces. * Prepared character assets for games, animation, virtual platforms, rendering, and 3D printing. * Adapted modeling techniques across multiple visual styles while maintaining consistency with the original concept. * Refined character models through structured detailing, proportion adjustments, and surface development. * Delivered polished character presentations using professional renders, multiple viewpoints, and detailed asset showcases.