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logan_gamedev

Logan Brooks

@logan_gamedev

Roblox Developer for Games, Scripts and Systems, Luau Scripter

Stati Uniti
Inglese, Francese
Alcune informazioni sono riportate in lingua inglese.
Chi sono
I'm a Roblox developer who turns game ideas into polished, playable experiences. I build complete games and custom systems in Roblox Studio using clean, well-commented Luau scripting, from gameplay mechanics and data saving to UI design, maps, and monetization features like game passes. I also fix bugs and optimize laggy games for smooth play on mobile and PC. Whether it's a full game or a quick fix, you get clear communication, on-time delivery, and code that's easy to edit and scale. Message me before ordering to share your idea, and let's build a game your players will love.... Continua a leggere

Competenze

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logan_gamedev
Logan Brooks
offline • 
Tempo di risposta medio: 1 ora

Consulta i miei servizi

Correzione di bug
I will fix roblox bugs scripts errors lag datastore and gui issues

Esperienza lavorativa

Game_of Bricks

Lead Game Developer & Designer

Game of Bricks • Freelance

May 2025 - May 2026 • 1 yr

Led the design and technical development of commercial mobile titles, managing cross-functional elements including gameplay programming, level design, and system optimization for launch preparation. Key Achievements & Responsibilities: • Programmed core game loops, artificial intelligence (AI), state machines, and dynamic asset-loading systems. • Designed and implemented balanced economy systems, reward loops, and progressive level difficulties to maximize player retention. • Spearheaded cross-platform builds, handling native mobile plug-ins, deep-linking, and resolution scaling across diverse screen ratios.

GAME_ON OFF Gaming Cafe

Mobile Game Programmer

GAME ON OFF Gaming Cafe • Part time

Nov 2024 - Feb 2025 • 3 mos

Focused on the core technical implementation, debugging, and feature development for high-retention mobile games on a contract basis for global clients. Worked closely with artists and sound designers to bring static assets to life within the engine. Key Achievements & Responsibilities: • Developed modular, reusable code for inventory systems, save/load mechanics, and real-time multiplayer features. • Managed Git version control workflows to maintain clean code repositories and seamless project integration. • Implemented advanced mobile UI systems, custom shaders, and particle effects tailored for optimal mobile GPU performance.

Game_Jolt

Senior Mobile Game Developer

Game Jolt • Freelance

Apr 2024 - Jul 2024 • 3 mos

Successfully developed, optimized, and published multiple 2D and 3D mobile games for iOS and Android platforms. Managed the entire game development lifecycle from initial prototyping and core mechanics scripting to final deployment on the App Store and Google Play. Key Achievements & Responsibilities: • Architected clean, scalable C# scripts for fluid gameplay mechanics, character controllers, and responsive touch/gyro controls. • Integrated vital mobile SDKs, including AdMob/Unity Ads for monetization, in-app purchases (IAP), Firebase analytics, and push notifications. • Optimized game performance, texture profiling, and memory allocation to ensure smooth 60 FPS performance across lower-end mobile devices.