I will diagnose your slow, broken, or inherited codebase and tell you what is wrong

L
logicaldragon
L
logicaldragon
Tommy B.
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You inherited something, or you built something that got away from you, and now nobody can say what is actually wrong with it.


I read the code and tell you. In writing, in plain language, with the evidence attached.


What you get: each finding reproduced rather than asserted, the specific file and line it lives in, what it costs you, and what fixing it involves. Anything I cannot reproduce is labelled an observation rather than a finding, because the difference matters.


What I do not do: rewrite your architecture because I would have done it differently. The report tells you what is broken, what is merely unfashionable, and what to leave alone.


Twenty years of graphics, engine and backend work, most of it inside somebody else's existing project under a deadline. Candy Crush Soda Saga at King, Angry Birds 2 at Rovio.


Send me the repository and the one sentence describing what hurts. If it is outside what I have shipped, I will say so before you pay.

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Tommy B.

Graphics, Engine and AI Engineer specializing in Unity, Unreal, HLSL

  • DaStati Uniti
  • Membro daago 2017
  • Lingue

    Inglese
I build the graphics and engine layer of games and real-time apps, and fix the ones that are broken or slow. Twenty years of it: Candy Crush Soda Saga at King (90M+ players), Angry Birds 2 at Rovio, and Novus Aeterno, a distributed C# server network driving a million agents. Shaders in HLSL and GLSL, Unity HDRP and URP, Unreal, WebGL. Frame-time and draw-call work on real hardware, with before and after numbers. Rescue of inherited or half-finished codebases. AI features wired into real products. Fixed scope, fixed price, and I say plainly when something is outside what I have shipped.