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Chi sono
I'm a UK based game character developer passionate about crafting memorable, believable characters for games. I graduated from Abertay Dundee University Game Development programme
I specialize in high detail ZBrush sculpting, clean topology modeling, PBR texturing, optimization (LODs, efficient UVs, rigging basics), and engine ready assets for Unity & Unreal Engine. I balance rich visual detail with real performance needs, smooth 60+ fps across PC, console, and mobile.
I love seeing my characters come alive in games, and constantly push my skills through new tools and techniques.
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