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Chi sono
Hello.....Concept artist for science fiction hard surface design, including vehicles, mechs, weapons, spacecraft, and book covers for publishing, product development, and video games.
I use a hybrid approach, using Photoshop for the final drawing and a 3D-assisted workflow (VR, Blender, Substance Painter, Plasticity) for the construction. The end output is concept art that resists inspection and appears production-ready.
from conception to finished rendering. based in Colombia and operating all around the world. That's precisely what I provide behind it.
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