I will retopologize and optimize your ai generated 3d model


Level 1
Informazioni su questo servizio
Clean, Game-Ready Retopology for Your 3D Models
Got a messy AI-generated model, a dense ZBrush sculpt, or a 3D scan with broken topology? I'll turn it into a clean, optimized mesh that's ready for games, animation, or 3D printing.
I'm a Blender specialist with hands-on experience across game-ready modeling, 3D printable assets, and scene/file repair for clients worldwide. I understand exactly what breaks in AI-generated and high-poly meshes and how to fix it without losing your model's shape or detail.
What I offer:
- Full retopology with clean quad-based topology
- Optimized poly count for game engines (Unity, Unreal, etc.)
- UV unwrapping (Standard & Premium)
- LOD generation for performance-critical projects (Premium)
- Fast turnaround with clear communication throughout
My process:
- You send your model (any common format OBJ, FBX, STL, GLTF, etc.)
- I retopologize and clean the mesh in Blender
- You review, I revise if needed
- You receive your optimized, export-ready files
Whether you're a game developer needing a lightweight asset, a print shop needing a clean STL, or you just have a broken AI-generated mesh no other software can touch I've got you covered.
Preferenza per lo stile di consegna
Informa il freelance di eventuali preferenze o preoccupazioni relative all'uso di strumenti di IA nel completamento e/o nella consegna dell'ordine.
Scopri di più su Luka K
3D Artist, Designer
Level 1
- DaGeorgia
- Membro dalug 2025
- Tempo di risposta medio1 ora
- Ultima consegna1 mese
Lingue
Georgiano, Inglese, Spagnolo
Il mio portfolio
Altri servizi della categoria Arte per gaming offerti da me
FAQ
Will retopology change the look or shape of my model?
No, I preserve your model's original silhouette and detail. Retopology only rebuilds the underlying mesh structure for clean, efficient geometry.
Can you work with AI-generated models (Meshy, Tripo, Rodin, etc.)?
Yes, this is one of my specialties. AI-generated meshes often have messy, non-manifold, or overlapping geometry, and I know exactly how to clean and rebuild them properly.
Do you provide UV unwrapping and texturing?
UV unwrapping is included in my Standard and Premium packages. I don't create new textures, but I can reassign or fix existing materials as an add-on.
What poly count will my final model have?
This depends on your intended use and the original poly count. Let me know if it's for a game engine, animation, or 3D printing, and I'll optimize the poly count accordingly. Just message me your target range if you have one.
How long will delivery take if my model is very complex?
My listed delivery times cover standard complexity. For unusually dense or highly detailed models, I'll confirm an adjusted timeline before starting, message me first if you're unsure.
Can you fix a model with broken/non-manifold geometry?
Yes, mesh repair is part of my retopology process. Severely broken files may need the Premium package or an extra service depending on the extent of damage.
Do I need to provide reference images or specs?
Not required, but helpful. If you have a target poly count, intended engine, or specific requirements, sharing them upfront helps me deliver exactly what you need on the first try.
What file formats do you accept and deliver?
I accept OBJ, FBX, STL, GLTF, and Blend files. I deliver in your preferred format, just let me know your target software or engine before ordering.

