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Senior 3D Artist & Modeler
Ubisoft • Freelance
Mar 2021 - Present • 5 yrs 2 mos
As a professional 3D Artist and Modeler, I have been responsible for creating high-quality 3D assets for product visualization, games and marketing content My work includes modeling, texturing, lighting, rendering and optimizing assets for different platforms I collaborate with designers, developers and marketing teams to transform concepts and sketches into detailed 3D models that communicate ideas clearly and visually I specialize in creating clean topology models suitable for animation, real-time engines and high-resolution rendering. I frequently use industry tools such as Blender, Maya, ZBrush and Substance Painter to produce realistic materials, detailed sculpting and efficient UV layouts My workflow focuses on accuracy, optimization, and visual storytelling so that each asset performs well while maintaining strong visual quality Throughout my experience, I have produced models for consumer products, architectural visualization and digital media campaigns. This includes creating photorealistic renders for advertising, modeling props and environments for interactive media, and preparing assets for AR/VR presentations I pay close attention to lighting, composition and material detail to ensure final renders meet professional production standards I am also experienced in managing project timelines, communicating with clients, and iterating quickly based on feedback. My goal is always to deliver visually compelling 3D assets that meet technical requirements and help clients present their ideas with clarity and impact In addition to production work, I continuously refine my skills by studying modern rendering techniques, procedural workflows and real-time optimization methods used in contemporary digital production This allows me to deliver assets that are both visually impressive and technically efficient for different pipelines. Improving daily