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Chi sono
Hi, I’m a 3D artist and Unreal Engine 5 developer specializing in game-ready models and real-time gameplay systems. I create optimized characters, props, and hard-surface assets with clean topology, UVs, and PBR textures — as well as core Blueprint-based mechanics for prototypes and demos.
What I offer:
• Game-ready 3D assets & characters
• Unreal Engine 5 prototyping and systems
• Clean topology, UVs, and PBR materials
• Experience with Maya, ZBrush, Substance, and Redshift... Continua a leggere