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mandy_liveth

mandy

@mandy_liveth

3D Character Artist, Blender Modeler and Moho 2D Animator

Stati Uniti
Inglese, Tedesco, Francese
Alcune informazioni sono riportate in lingua inglese.
Chi sono
I create 3D characters, functional character rigs, custom product models, and 2D cartoon animations using Blender and Moho Pro. My work includes full-body character modeling, rigging for animation, product sculpting for 3D printing, and 360° character turnarounds. I work from sketches, reference images, and concepts to build models and animations suited to each project's needs. Whether you need an editable Blender file, a rigged 3D character, a printable product model, or a 2D character brought to life, I focus on clear communication, organized files, and reliable delivery.... Continua a leggere

Competenze

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mandy_liveth
mandy
offline • 
Tempo di risposta medio: 1 ora

Consulta i miei servizi

Animazione personaggi
I will create, rig and animate 2d character in moho include 360 full body turn
Animazione personaggi
I will do 3d cartoon character model, rigging and animation in blender with blend file

Portfolio

Esperienza lavorativa

Freelancer.com

3d charcter

Freelancer.com • Freelance

Aug 2026 - Aug 2026 • 0 mos

Modeled full-body stylized 3D cartoon characters in Blender from concept art, sketches, and reference images. Refined character proportions, facial features, clothing, and surface details, then prepared armatures, skin weights, and body controls for posing and animation. Tested the rig through different poses to identify deformation issues and organized the editable .blend project for continued use in animation, game prototypes, and other creative workflows.

Guru_Online

2d characer

Guru Online • Freelance

May 2026 - May 2026 • 0 mos

Created and prepared 2D cartoon characters for animation using Moho Pro. Developed character rigs with organized layers, bone controls, facial expressions, blinking, mouth switches, and Smart Bone controls where required. Tested character movements and poses, refined transitions between actions, and prepared reusable rigs for cartoon videos and storytelling projects. Also worked on character turnarounds to maintain consistent proportions and appearance from different viewing angles.