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Chi sono
Creative and detail-oriented 3D Modeler with [X]+ years of experience in creating high-quality 3D assets for games, animation, visual effects, and product visualization. Proficient in industry-standard software including Blender, Maya, ZBrush, and Substance Painter, with a strong understanding of topology, UV mapping, texturing, and rendering workflows.
Passionate about pushing the boundaries of digital art and continuously evolving with new tools and techniques in the 3D pipeline. Committed to delivering polished, production-ready assets that meet both artistic and technical requirements.... Continua a leggere