Alcune informazioni sono riportate in lingua inglese.
Chi sono
3D Artist and Graphic Designer creating production ready, performance optimized characters, environments, and props for games and real time applications. Builds assets in Blender, ZBrush, Maya, Substance Painter, and Photoshop, with retopology, UV unwrapping, PBR texturing, and scene lighting supporting clean reviews and polished presentation using Canva and Capcut. Delivers fast iterations that stay aligned with creative briefs and tight deadlines.... Continua a leggere