Alcune informazioni sono riportate in lingua inglese.
Chi sono
I’m a 3D artist who turns concepts into tangible, detailed creations—whether it’s relief art, PS1-style low-poly models, or precision mold designs. I handle everything from clean CNC-ready sculpts to game assets and production molds with a focus on clarity, craftsmanship, and form. I work mainly in Blender, ZBrush, and Substance Painter to keep every piece optimized for print, render, or game engines. Let’s bring your idea to life with precision and style.... Continua a leggere