m
maverick_artz

Maverick

@maverick_artz

CGI ARTSIT

Stati Uniti
Inglese
Alcune informazioni sono riportate in lingua inglese.
Chi sono
I’m a 3D artist with a strong end to end workflow, covering everything from modeling, sculpting, and texturing to lighting, rigging, and animation. I create clean, production-ready assets and visually engaging scenes for games, products, and cinematic content. My toolkit includes Blender, Maya, ZBrush, Substance Painter, and Unreal Engine, allowing me to adapt to different styles and project needs. I focus on delivering high-quality work with attention to detail, clear communication, and reliable turnaround times.... Continua a leggere

Competenze

m
maverick_artz
Maverick
offline • 
Tempo di risposta medio: 11 ore

Consulta i miei servizi

Modellazione personaggi
I will 3d rigging for 3d character, vrchat, blender rigging maya rigging weight paint
Modellazione personaggi
I will quickly rig and skin 3d model 3d character, vrchat, game rig in maya, blender

Portfolio

Esperienza lavorativa

Discord

3D Character Rigger & Animator

Discord • Lavoratore autonomo

Dec 2025 - Dec 20250 mos

Worked with a client to rig and animate stylized 3D cartoon character for 3d Animation. Built clean, animator friendly rigs including facial controls, IK/FK systems, and deformation setups tailored for expressive animation. Collaborated closely with the client to understand character personality, movement style, and storytelling needs, ensuring animations matched the creative vision. Produced smooth, appealing animations including walk cycles, idle motions, and short performance clips. Optimized rigs for efficient workflows and resolved technical issues to maintain consistent performance across scenes. Maintained clear communication with the client, delivering revisions and updates based on feedback.

Fiverr

Fiverr

Freelance • 0 mos

3D Character Artist (Cartoon Style)

Oct 2025 - Oct 20250 mos

Designed and created stylized 3D cartoon character for a client’s digital project, focusing on appealing shapes, exaggerated features, and expressive personalities. Collaborated directly with the client to understand their vision and translated 2D concepts into fully realized 3D models. Developed clean topology suitable for animation and ensured characters were optimized for real time use. Handled the full character pipeline, including sculpting, retopology, UV mapping, and texturing. Created vibrant, hand painted textures to enhance the cartoon aesthetic & Perfect rigging. Maintained clear communication throughout the project, incorporating feedback quickly and delivering revisions to meet the client’s expectations and deadlines.

3D Character Artist

Oct 2025 - Oct 20250 mos

Created A high quality 3D character model for game & animation project. Specialized in sculpting detailed characters using industry standard tools, focusing on anatomy, topology, and realistic textures. Worked closely with client and developer to translate concepts into fully optimized game-ready asset. Produced clean UV maps, baked texture, and ensured model is optimized for performance without sacrificing visual quality.