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max_lukaz

Maximilian L

@max_lukaz

Creative Game Artist, 2D Animation, Character Rigging, Pixel Art and Custom Game

Germania
Tedesco, Inglese, Spagnolo, Francese, Italiano
Alcune informazioni sono riportate in lingua inglese.
Chi sono
I create digital art and animation for games, comics, and creative projects. My services include Roblox art, Minecraft map design, Roblox accessories, UGC animation, Webtoon animation, manga, manhwa, comic art, graphic novels, illustration, Moho animation, cartoon character rigging, pixel art, sprite design, Steam capsule art, fantasy monsters, creature design, RPG artwork, and game character design. I focus on quality, creativity, detailed visuals, and smooth animation to bring your ideas to life with professional results tailored to your needs.... Continua a leggere

Competenze

m
max_lukaz
Maximilian L
offline • 

Consulta i miei servizi

Design personaggi
I will design fantasy monster creature,rpg, steam capsule art and game character design
Design personaggi
I will do moho animation, cartoon character rigging, steam capsule and sprite pixel art

Portfolio

Esperienza lavorativa

Self_Employed

Self Employed

14 yrs 11 mos

2D Animator, Character Rigger & Game Concept Artist

Aug 2023 - Present • 3 yrs 3 mos

Worked on digital animation and game-art projects involving 2D cartoon characters, Moho animation workflows, character rigging, pixel art, fantasy creatures, RPG concepts, and promotional game graphics. Focused on preparing character artwork for animation, organizing layered assets, and developing expressive movements that supported the intended personality and visual style of each character. Explored rig structures, pose design, facial expressions, and movement sequences to improve animation flexibility and consistency. Produced pixel-art elements, character sprites, and small game graphics suited to different visual themes, including retro-inspired and stylized game aesthetics. Also developed fantasy creature concepts, RPG character illustrations, and promotional artwork layouts intended to communicate a game's atmosphere and identity. Applied principles of composition, silhouette, color selection, and visual hierarchy to create artwork that remained clear and recognizable at different sizes. Worked from creative briefs and reference materials, incorporated feedback, and refined designs to meet project expectations. Maintained attention to file organization, export requirements, and presentation quality when preparing final deliverables. Continued strengthening skills across animation preparation, visual development, game asset creation, and creative problem-solving to support a range of digital entertainment projects. Copy experience

Digital Illustrator & Comic Artist

Dec 2021 - Present • 4 yrs 11 mos

Contributed to digital illustration and visual storytelling projects involving manga, manhwa, Webtoon episodes, graphic novels, and comic-style artwork. Focused on developing expressive characters, visually engaging scenes, and illustrations that supported clear storytelling and consistent artistic direction. Created character concepts, facial expressions, poses, backgrounds, and scene compositions based on project briefs and visual references. Applied an understanding of line work, perspective, anatomy, lighting, and color theory to improve the quality and readability of illustrations. Worked on maintaining character consistency across multiple panels and scenes while adapting to different artistic preferences, including anime-inspired, stylized cartoon, and detailed comic aesthetics. Organized artwork for digital presentation and considered panel flow, framing, and visual emphasis when developing sequential illustrations. Communicated with clients or collaborators to clarify requirements, review feedback, and make revisions that aligned with the intended narrative and visual style. Paid attention to deadlines, file organization, and presentation quality throughout the creative process. Continued developing techniques for combining character design with storytelling, creating visually appealing compositions, and translating written ideas into illustrations suitable for online comics, digital publications, and independent creative projects.

Game Artist and 3D Asset Designer

Feb 2020 - Present • 6 yrs 9 mos

Worked on game art and digital asset creation projects involving Roblox character accessories, avatar customization, Minecraft environment design, and stylized game assets. Responsible for developing creative concepts, preparing visual references, and producing artwork that matched the artistic direction and technical requirements of each project. Created character-related assets, environmental elements, props, and decorative designs intended to enhance the visual identity of interactive experiences. Contributed to the development of distinctive game environments by considering composition, color harmony, scale, and consistency with the overall theme. Adapted designs to different visual styles, including cartoon-inspired aesthetics, low-poly environments, and stylized fantasy concepts. Collaborated with clients or project team members to understand requirements, incorporate feedback, and refine assets through revisions. Focused on maintaining organized project files, delivering polished visual results, and ensuring that the final artwork aligned with the intended use. Also explored creative approaches to asset presentation, visual customization, and game-world building to produce engaging results for different audiences. Developed a practical understanding of the relationship between visual design, usability, and player experience while strengthening skills in digital asset production, reference-based design, and creative problem-solving.