
Max Becke
Game Ready Rigs, Digital Collectibles Creative 3D Assets Built for Performance
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Senior 3D Character Artist and Technical Rigging Specialist Unity, VTuber and Digital
Freelancer.com • Freelance
Aug 2019 - Aug 2026 • 7 yrs
Professional 3D artist specializing in character modeling, Unity humanoid rigging, facial rigging, and digital collectible creation for games, virtual platforms, and creative projects. Delivered high-quality humanoid rigs with Mecanim compatibility, expressive facial blendshapes, visemes, and lip-sync solutions for animation and VTuber workflows. Successfully created custom 3D PFP collectibles, pixel NFT collections, and optimized game-ready assets for developers, creators, and brands. Known for combining technical precision with artistic quality, ensuring every model is optimized for performance while maintaining clean topology, efficient workflows, and production-ready standards.