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Chi sono
Professional 3D Character Artist specializing in realistic 3D game characters, MetaHumans, rigging, and AAA-quality assets for Unreal Engine 5, Unity, VR, and cinematic projects. I create high-quality character models using Blender, UE5, ZBrush, and Substance Painter with clean topology, PBR textures, facial rigging, and game-ready optimization. Experienced in realistic humans, stylized characters, VRChat avatars, NFT characters, and animation-ready rigs. Focused on quality, fast communication, and delivering professional results for games, films, metaverse, and digital productions.
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