I will create a game ready 3d character model with blender sculpting and pbr texturing


Informazioni su questo servizio
I will create a game-ready 3D character model with Blender sculpting, PBR texturing and rigging
Looking for a game-ready 3D character model built to production standards?
You've found the right artist.
I create custom 3D character models optimized for games, animation, cinematic renders, and 3D printing. Every model I deliver is built with clean topology, proper UV mapping, and high-resolution PBR textures ready to drop straight into Unity or Unreal Engine without extra cleanup.
Whether you need a stylized indie game hero, a realistic cinematic character, or a detailed 3D printable figure, I build it from scratch based on your concept and references.
WHAT'S INCLUDED IN EVERY ORDER
- Custom 3D character modeling from your reference
- Organic sculpting and hard surface modeling
- Animation-ready topology with clean edge loops
- Full UV unwrapping
- PBR texturing (2K / 4K / 8K depending on package)
- Game engine compatible export (Unity & Unreal Engine)
- Multiple file formats (OBJ, FBX, GLB)
- Commercial usage rights included
BEFORE YOU ORDER PLEASE READ
Message me before placing your order. Share your:
Character concept or reference images
Intended platform (Unity, Unreal, 3D print, animation)
Preferenza per lo stile di consegna
Informa il freelance di eventuali preferenze o preoccupazioni relative all'uso di strumenti di IA nel completamento e/o nella consegna dell'ordine.
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3d model Artist
- DaNigeria
- Membro damar 2026
- Tempo di risposta medio1 ora
Lingue
Yoruba, Inglese, Francese, Spagnolo
FAQ
Do I need to provide concept art or reference images?
Reference images are strongly recommended and will directly improve the quality and accuracy of your character. I can work from concept sketches, photo references, written descriptions, or mood boards. If you only have a rough idea, message me first and we'll define the direction together
Are your models compatible with Unity and Unreal Engine?
Yes. All game-ready deliveries are exported in FBX and GLB formats with clean topology and proper scale, ready to import into both Unity and Unreal Engine without additional setup. If you're using a different engine, let me know in advance and I'll adjust the export settings accordingly.
What's the difference between low poly and high poly, and which do I need?
Low poly models have a reduced polygon count optimized for real-time game performance — ideal for mobile games and indie projects. High poly models carry more geometric detail suited for cinematics, renders, or 3D printing. For most game projects, the Standard package (mid poly + 4K PBR)
Can the model be rigged for animation?
Yes. Basic rigging is included in the Standard package and a full production rig is included in Premium. If you're on the Basic package and need rigging, it's available as a gig extra. Please mention your animation needs upfront so I can factor it into the model's topology.
Are your models suitable for 3D printing?
Yes, with the 3D print optimization add-on. I'll check and correct geometry for manifold surfaces, wall thickness, and structural integrity to ensure a clean print. Please specify your printer type and scale when ordering
How will I receive updates during the project?
I share work-in-progress renders at key stages — typically after the base sculpt, after retopology, and after texturing. This gives you the opportunity to give feedback before the final delivery, reducing the need for revisions.
What happens if I need changes after delivery?
Revisions are included per package (2 for Basic, 3 for Standard, unlimited for Premium). A revision covers adjustments to the existing model based on your feedback. A full concept change after modeling has begun is treated as a new scope and may require a custom offer.

