
Mazzo
3D Environment e Prop Artist
Competenze

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Portfolio
Esperienza lavorativa
Level Artist
NinjaGames • Full time
May 2024 - Nov 2025 • 1 yr 6 mos
Designed and built gameplay-focused levels using Unreal Editor for Fortnite • Modeled, textured, and implemented modular environment assets optimized for memory and performance budgets • Created tileable materials and prop sets to support efficient world building • Integrated assets directly in-engine, handling collisions, LODs, and material optimization • Worked within Fortnite’s technical constraints while maintaining strong visual quality and readability
Enviroment Artist
Umbu • Full time
Jan 2022 - Dec 2023 • 1 yr 11 mos
Modeled and textured stylized medieval environment props following art direction • Developed tileable materials and trim sheets to support modular environment construction • Implemented and optimized assets inside Unreal Engine 4 • Collaborated with level designers to enhance gameplay readability and environmental storytelling • Contributed to maintaining visual consistency across environment assets