I will retopologize your 3d model for production in maya


Informazioni su questo servizio
Bad topology slows down your entire pipeline. Whether you're dealing with a scanned mesh, a ZBrush sculpt, or imported geometry that isn't deforming cleanly, I'll rebuild it with clean, efficient edge flow that's ready for rigging, animation, or real-time use.
I've worked across full character pipelines on shipped commercial titles including Lord of the Rings Online, Dungeons & Dragons Online, and Graven, so I understand what production-ready topology actually looks like.
What you can expect: clean edge loops, proper polygon density for your use case, neat UV mapping, and a mesh that won't cause problems downstream.
Message me before ordering so we can make sure we're aligned on your needs.
Preferenza per lo stile di consegna
Informa il freelance di eventuali preferenze o preoccupazioni relative all'uso di strumenti di IA nel completamento e/o nella consegna dell'ordine.
Scopri di più su Michael V.
3D Artist
- DaStati Uniti
- Membro daago 2020
- Tempo di risposta medio6 ore
Lingue
Inglese

